package engine.map;

import java.io.PrintStream;
import java.util.Scanner;
import engine.Persistent;

/**
 * This class stores what the player previously saw. It's like fog of war. If you see an item on the
 * ground, and walk to the next room, you think the item is still in the same place, but it could
 * have been moved. That's what this class does: tracks what objects were last seen where.
 * 
 * @author Kyle_Solo
 */
public class Memory extends Persistent {

	/**
	 * Default constructor for memory
	 */
	public Memory() {}

	@Override
	public String getSaveFilename() {
		return null;
	}

	@Override
	public boolean load(Scanner data) {
		return false;
	}

	@Override
	public boolean save(PrintStream data) {
		return false;
	}
}